Deep Dive into Sound Design
Build every sound in a track from oscillators up. Subtractive, FM and wavetable synthesis worked through on real material — bass that holds a system, leads that sit, textures that move on their own.
- 01 Oscillators, filters and the shape of a patch
- 02 FM and wavetable, without the maths lecture
- 03 Modulation: envelopes, LFOs, and motion over time
- 04 Designing bass that survives a club system
- 05 Resampling and mangling your own output